All work

PTSD Coach — Help in One Trip

Reducing cognitive load so veterans can access support, even in crisis.

National Center for PTSD
National Center for PTSD
UX Researcher
iOS & Android
Interviews, Surveys, Usability Testing, UI Design

Research Process

The Problem

PTSD affects millions of veterans and civilians. During a trauma response, cognitive capacity drops sharply — people can't parse complex navigation, remember where features live, or make multi-step decisions. The existing PTSD Coach app required exactly that.

The core research question: How do we get veterans to the right support as fast as possible, with as little friction as possible, even when they're in acute distress?

Before and after: old app navigation vs redesigned home screen
Before → After: flattening the navigation architecture so crisis tools are immediately accessible

Research Approach

I used a mixed-methods approach to understand both the landscape and the lived experience.

  • Interviews — In-depth sessions with veterans and clinicians to map mental models and identify breakdown moments in the current app.
  • Surveys — Broader data collection on feature usage, drop-off patterns, and self-reported barriers during high-distress situations.
  • Usability Testing — Task-based testing of existing and redesigned flows with attention to time-on-task and error rates.
How Might We affinity diagram
Ideation workshop — "How Might We" questions mapping solutions to cognitive load challenges for users in distress

User Research

5 user research quotes about the distress button design
Key quotes from usability sessions — surfacing what language, color, and placement meant to veterans under stress

Journey Mapping

I mapped the full user journey from symptom onset to post-tool reflection, charting emotional capacity at each phase. The map made clear that the highest-friction design decisions were concentrated exactly where cognitive capacity was lowest.

Fast Path to Relief — user journey map
"Fast Path to Relief" — mapping emotional capacity across 6 phases of a crisis response to identify where design must do the most work

Design Iterations

The most contested design decision was the primary emergency button — its label, color, and placement directly shaped how safe or alarming the app felt.

'Urge for help?' button annotated with research findings
Early exploration: "Urge for help?" — too clinical; red color triggered associations with emergency hotlines rather than self-help
Distress button animation sequence across 4 screens
Button placement iteration — exploring a persistent floating button that slides into view
5 color variants for the Help Me Feel Better Now button
Color explorations — testing green, orange, gold, warm gray, and red-orange to find what felt supportive rather than alarming

Solution

Drawing on Cognitive Load Theory, I led the redesign around one principle: when someone is suffering, every tap is a barrier.

Redesigned home screen — green Help Me Feel Better Now button Redesigned home screen — alternate styling Redesigned home screen — sky variant
  • "Help Me Feel Better Now" button — Persistent, warm-toned CTA always visible. One tap to crisis tools. Calm sage replaces alarm red.
  • Restructured home screen — Four clear, icon-labeled quadrants replace the previous cluttered menu structure.
  • Calming visual context — Nature imagery replaces the clinical white background, signaling safety from the first interaction.
  • Language-based tool selection — Users describe how they're feeling and are routed to the right tool without knowing its name.
What do you need help with right now Feel Better Now tool list Feel Better Now tool grid

We also designed a home screen widget giving users one-tap access to their favorite tool directly from the lock screen.

PTSD Coach home screen widget

Impact

Navigation
1 tap
to any crisis tool, down from 3–4 steps
Cognitive Load
Reduced
persistent CTA and clear visual hierarchy eliminate decision fatigue
Accessibility
Inclusive
designed for neurodivergent, ESL, and low-literacy users

Reflection

This project shaped how I approach every research engagement: the highest-stakes users define the baseline. If a tool works for someone in crisis, it works for everyone. Designing for extremes isn't a constraint — it's a research strategy.

What I'd Do Differently

I'd push for more sessions with veterans who have lower digital literacy earlier in the process. Most participants were relatively comfortable with smartphones, which may have masked some navigation barriers that would surface with a broader user base. I'd also advocate for a longer feedback loop with the clinical team — some of our UX recommendations had implications for therapeutic language that would have benefited from more back-and-forth review before finalization.

What's Next

The NCPTSD team is currently applying the research recommendations to PTSD Coach. Once the updates go live, the plan is to run another round of usability testing with veterans to validate that the changes improved clarity, accessibility, and emotional safety — and to surface any new friction points that emerge from the redesign.